Rush Hour is an easy toolkit to animate vehicles realistically directly inside Unreal Engine.
Rush Hour is a new way to quickly animate cars and other wheeled vehicles in Unreal Engine 4 & 5.
Update Release Notes: https://www.gdcorner.com/documentation/rushhour/00a-releasenotes.html
These videos contain environments and water effects not included with Rush Hour.
4x4 Wading Through Water: https://www.youtube.com/watch?v=Lj528qe8KFM
It's a little like instructing a stunt driver to perform in your scene. An AI will pilot your vehicle (Chaos and PhysX wheeled vehicles) around your course. The AI driver supports several driving profiles, such as frantic, racer, precision, and slowpoke.
You can refine the animation in several ways. You can choose a profile strength, such as making it more or less frantic. You can set a speed at each waypoint and add an action (stop, stop and wait, continue).
Rush Hour dramatically speeds up the time it takes to create vehicle animations in Unreal. It eliminates the painful and slow back and forth. You can animate entirely within Unreal. There's no need to export your environment to another tool, create your animation, and finally bring that back.
Rush Hour creates incredibly realistic driving behavior. The driving profiles are heavily tuned to create a natural look. Attempting to drive the vehicle yourself with a gamepad produces twitchy and unrealistic driving. The vehicle movement looks like someone is driving in a video game. A single mistake can mean having to repeat the drive over and over again, which is incredibly time-consuming. Rush Hour improves all of these aspects.
The driving is believable and consistent, so repeated runs are very similar. However, you can record a sequence to guarantee repeatable animation and add the ability to scrub through a timeline.
The accelerated workflow and the high-quality driving produced by Rush Hour will allow you to animate the bulk of the vehicle sequences quickly. If there are particular maneuvers you want to include in a sequence/video that can't be produced or achieved with Rush Hour, you can mix and match other animations with recorded Rush Hour animations. This way, you can focus your valuable time on your special maneuvers, either through recording yourself driving or using other tools & approaches.
Rush Hour supports both PhysX and Chaos physics engines.
Number of Blueprints: 22
Number of C++ Classes: 35
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project 4.25-4.27: https://www.dropbox.com/s/lc2f53a7x09bgjt/RH_PhysX_UE4_Demo_V184.108.40.206z?dl=1
Example Project 5.0+: https://www.dropbox.com/s/in80rgkwuk3h32b/RH_Chaos_UE5_Demo_V220.127.116.11z?dl=1
Important/Additional Notes: I have a version that works for 4.25 as well. If you require 4.25 support, please contact support via email or discord with proof of purchase, and the 4.25 version can be supplied.