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Sci Fi Alien Facility

YaMaKundra - Environments - Jul 5, 2019

Sci Fi Alien Facility that includes lots of sections of high visual quality to build with unique parts such as isolation systems, and hallways.

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.26
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video



  • Sci-Fi Alien Facility package includes lots of tile textures, huge variety of customization that allows you to tweak any parameters color, roughness, metallic, even in normal map inside UE4.
  • Face Weighted normals without baking, that helps props look realistic.
  • 100% procedurally made Textures within Substance Designer, No bitmap resource!
  • Textures could change when parameters change!
  • High Poly Modular Assets.
  • More than one material per object which allow you to arrange color-r-m- of different parts of a mesh.
  • Compatible with Glossy/Diffuse/Specular workflow.
  • Height Map included. Parallax Mapping activated manually.
  • Specific Area Color Arrangement for materials that you can change the color of part of a material with the help of substance parametrization.
  • APPLY ANOTHER MATERIAL ONTO MESH, GET MORE VARIETY ON THE ENVIRONMENT!



SUBSTANCE PLUGIN REQUIRED

Technical Details

Texture Sizes: Generally 2k is fine. Because it is procedural, texture sizes are able to change.

Collision: Auto Generated.

Tris Count

Total: 65,649

Number of Meshes: 56 + 8 decal meshes.

Number of Materials and Material Instances:13 Mat, 22 Inst in Texture Section/ 10 Mat/ 67 Inst in Material Section.

Number of Textures:Most of the materials have 5 textures.

Supported Development Platforms: Windows



Supported Target Build Platforms: Windows/Xbox/PS4/ Mobile/VR

Documentation: No documentation.


SBSAR Packages Included to work in traditional mobile platforms. It works well with high end current gen mobile platforms that use OpenGLES 3.1, Metal, or Vulkan. Also, Textures could be imported into the game engine as bitmaps using Substance Player (free to use for commercial purposes).

Tags

HIGH POLYMODULARSTATIONSPACESHIPTECHNICHALLWAYHIGH TECHREALISTICENVIRONMENTSSPACE STATIONPLANETHIGH QUALITYSCI-FISPACE