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Shadow Stealth

loonyware - Aug 27, 2019

Shadow Stealth implements "hide in the shadows" gameplay mechanic, perfect for thieves, assassins and alike.

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.26
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Shadow Stealth implements "hide in the shadows" gameplay mechanic, perfect for thieves, assassins and alike. All the features are easily accessible from Blueprints, including very easy integration with AI Perception. No C++ knowledge needed.

See what it's good for in the trailer.

You can also tinker with the example project:

For step-by-step tutorial look into the documentation.

Technical Details


  • Supports All Light types and mobilities.
  • Supports per-channel (RGB) light intensity.
  • Integrates with AI Perception component through AI Sight sense.
  • AI Perception integration is extendible with Blueprints and C++.
  • Easy setup with a handful of components. Level editor tools and predefined actors provided for convenience.
  • Performance is independent of the size of the map and the number of lights.

Code Modules:

  • ShadowStealth (Runtime)
  • ShadowStealthShaders (Runtime)
  • ShadowStealthEditor (Editor)

Number of C++ Classes: 20

Network Replicated: No (Nothing to replicate)

Supported Development Platforms: Desktop

Supported Target Build Platforms: Windows, Linux, Mac, Android, iOS