Low poly character for game
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This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Fully rigged (standard humanoid rig). Additional bones -Eyes, eyelids, jaw, ears(simulated)
Ready to retarget animations!
Character’s Rig has been tested with various animations
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate musculature, the type of ears (standard and human), the size of the claws on the
hands and feet, the size of the horns on the body.
PBR Textures Metal/Roughness
4K or less for parts
Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body, jaw, eye, cloth
EASY color change with id mask or material instance
There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-email@example.com
POLYCOUNT : faces-13 292 tris-23 766 verts-12 211
Rigged to Epic skeleton: Yes, Additional bones -Eyes, eyelids, jaw,ears
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 8 - Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3)) and custom attack-x2
Number of characters: 1
Vertex counts of characters: 13 292
Number of Materials and Material Instances: 29
Number of Textures: 44
Texture Resolutions: 4096X4096 or 2048x2048 or less
Supported Development Platforms: