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Sports Stadium

MANISPIN - Environments - Jan 10, 2022
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A large sports stadium.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Showcase Video


A large sports stadium. Includes day and night scenes and Blueprint, which makes it easy to place large numbers of seats and props. The inside of the stadium has been optimized for use in games, virtual production, etc. (Seeing everything from above the stadium may be heavy depending on PC.)

Note: Does not include interior areas such as stadium entrances, waiting rooms, etc.


UE5 ver includes levels for Lumen! (Content\SportsStadium\Map\UE5_SupportLumen\Stadium_Day_map and Stadium_Night_map)

However, the images in the gallery are screenshots of a light baked scene, so they look a little different from the map with Lume support.

Technical Details

Features:

  •  Demo scene with two lighting(day and night) setup and overview map.
  •  Instantiated seats, street lights and fences.
  • Includes BP for easy placement of large numbers of seats and props with splines.
  • Can change seat color randomly in 4 different colors.
  • The football ground, white lines and stripes are decals and can be easily removed.


Number of Unique Meshes: 58

Collision: Yes, only track-and-field and football ground and outdoor ground are handmade, the others are automatically generated. (Track-and-field and football ground can be walked on, but other parts are not intended for walking.)

Vertex Count: 100~5,000, tree is 60,000

LODs: Some props have multiple LODs.

Number of Materials and Material Instances: 24 materials, 39 instances

Number of Textures: 74

Texture Resolutions: 512 to 8K

Intended Platform: PC

Platforms Tested: PC(RTX2080Ti)


Note: If you would like to see the same level as images in the Gallery, open Stadium_Day_map (or Stadium_Night_map) and make sure Outside_Day_map (or Outside_Night_map) is loaded as a sublevel.