3D Scanned Seashells, Mussels, Clams and Abalons for ArchViz and Beaches
Please allow us to present to you – our UE4 Asset Pack of Seashells, Mussels, Clams, Abalons etc. etc. etc.
We refined our photogrammetry technique and, after some trial and error, managed to come up with a workflow to 3D-Scan smaller objects, which turned out to be trickier than expected.
What you get from this pack are 40 retopologized Meshes from various beaches in Europe (mediterranean and north sea).
They perform nicely due to the retopology efforts and the many LODs that we made, and their Materials are set up in a way to give you both realistic looks and decently limited memory use.
As a „freeby“ of sorts, we’ve included some presentational material – a tropical Island, a Palm Tree, a Glass Bowl, a Wind Shader, etc.
Enjoy the pack – and let us have your thoughts, so we can improve on our work!
Seashells: 57-799 triangles
Coconut Palm: 10,329
ArchVis Room: 12
512 x 512 for all shells, 2k for Sand, 4k for some of the Coconut Textures.
Number of Materials and Instances:
8 Materials, 49 Material Instances, 3 Material Functions
Number of Textures: 133
Suitable Platform: PC, VR, Mac
LODs: Up to 3