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Survival Series - Primitive Forge

Daniele Calvi - Props - Jun 8, 2023
Not Yet Rated

Contains high quality realistic primitive forge assets: Over 40 assets with forge blowers rigged with simple animation

  • Supported Platforms
  • Supported Engine Versions
    4.20 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
Make sure to checkout my profile to see other cool stuff! = LINK
Survival Series - Tools and Weapons = LINK
Survival Series - Carpenter and Sawmill = LINK

Animation Preview

"Can modern man survive in the wilderness without the use of modern technology?"

Some time ago I asked myself this question and the answer is obviously yes, but how?

Wandering around the web to find an answer I came across some youtube channels of men who from nothing create tools, grow food and build homes solely with what nature has to offer.

So I decided to start a survival pack series representing all aspects of a man living in nature.

Tools, more or less sophisticated shelters, evolution with iron, farming, etc.

If you plan to build a survival videogame, with crafting and evolution of tools and buildings this series is for you.

What are you waiting for?!

Awaken the wild man inside you and embrace nature by becoming one with it!


In this pack you will find more than 60 forge assets and things related to coal production that you can use in your survival game.

The big Blower and other two small blowers are rigged and with simple animations

Here you will find some types of primitive forges produced with natural tools and in various stages of construction (prepositioned in the scene in UE in order so they are understandable).

In addition to the forges you will find 2 types of charcoal kilns, blacksmithing tools, several forge blowers, and more!

All items can be produced with only tools provided by nature so as to keep the survival aspect consistent in non-civilized places.

Texture map are Diffuse, Light mask, Normal and some masks

Thanks for your attention and support!


Technical Details

Physically-Based Rendering: Yes

Scaled to Epic skeleton: Yes

Texture Size: 4096

Collision: Yes, generated in UE4

Vertex Count: max 5342

LODs: no more than one LOD

Blueprints: none

Number of Meshes: 79 + 3 rigged and animated

Number of Materials and Material Instances: 21

Number of Textures: Total 47. Three for all model (Diffuse, Light mask, Normal) some have the Emissive

Supported Development Platforms: PC, Desktop, Xbox one, PS4, VR, Mac

Platforms Tested: PC (Windows)

Documentation: No