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TargetSelectionPlugin

Anatoli Kucharau - Code Plugins - Dec 11, 2019
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4.83 out of 5 stars(6 ratings)
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The plugin is intended for switching between the specified actors.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The plugin is intended for switching between the specified actors in the game. Inside the plugin there is an interface TargetSelectionInterface and actor component TargetSelectionComponent. The component has a spherical collision and dispatchers. The first time you click on a given key, the actors that are in collision are added to the component array, the interface method for the first actor (observed), the observation start dispatcher and the switching manager for the current actor are called up.

Technical Details

Features:

  •  A few keys and observation modes.
  •  Dispatchers, interface methods.
  •  Flexible setup: sorting, collision, debugging.
  • Only Blueprints comfortably use.

Code Modules:

  •  Name: TargetSelectionPlugin, Type: Runtime, LoadingPhase: Default

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Maintenance

Example Project: TargetSelectionPluginProjectExample.zip, 50Mb

Important/Additional Notes:

Tags

TARGETINGTARGETSTARGETCODE PLUGIN