The plugin is intended for switching between the specified actors.
The plugin is intended for switching between the specified actors in the game. Inside the plugin there is an interface TargetSelectionInterface and actor component TargetSelectionComponent. The component has a spherical collision and dispatchers. The first time you click on a given key, the actors that are in collision are added to the component array, the interface method for the first actor (observed), the observation start dispatcher and the switching manager for the current actor are called up.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Documentation: Maintenance
Example Project: TargetSelectionPluginProjectExample.zip, 50Mb
Important/Additional Notes: