Last chance—the September Sale ends at 11:59 PM EDT!

The Art of Combat

Ibrahim Akinde - Blueprints - Mar 9, 2016
3.59 out of 5 stars(49 ratings)
  • 55%
  • 4%
  • 12%
  • 2%
  • 27%

The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.

  • Supported Platforms
  • Supported Engine Versions
    4.10 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.


The Art of Combat - Tutorial Series

Overview Playlist



Discord Server

Designer's Portfolio

Support/Custom Requests (Discord): @Ragnar#9805


The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.


Multiplayer Fully Supported!

Responsive Hit System

Responsive Evade System

Parry and Counter Systems

Feint System

Targeting Systems

RPG Component

Character Select UI

Rate it! Thanks in advance.

Tip: Set "Use Fixed Frame Rate" to "True" in project settings to preview networked play smoothly.

Technical Details

***Announcement: The Targeting System is currently free for the month! Get it here.***

Platforms: Desktop, Mobile

Number of Blueprints: 100

New Blueprints and Improvements

• New Complete Archery System (Ranger Class with the ability to use melee attacks as well as ranged attacks)

• New Steam API Integration For Singleplayer/Multiplayer

• New AI Personality Improvements (The AI is now even more intelligent, using a combination of certain variables and probability for Action Design like AI Aggression Level (Aggressive, Reactive, Passive), Preferred Hate Rank Level of Target (High, Mid, Low), Current Energy Checking Priority (Defines the probability of the AI to "want" to check its energy levels to make sure it has sufficient energy), Energy Refill Threshold (High, Mid, Low)

• New Character Improvements (Gender Definition, New Graphs - AI Graph, Ranger Graph, Defense Graph (Parries, Parry Counters, Responsive Evade System, Feints, Feint Counters, Blocks and Guard Breaks), Attack, Movement, Targeting, Equipment, Damage, Hits, RPG, Attack Techniques, Special Techniques, and SFX Graphs)

• New Projectile Classes

• New Projectile Deflection System

• New Modular RPG Component (Regeneration and Draining of Stats, Level Ascension, Class/Sin Assignment, Attributes, Stats, Stat Point Assignment)

• New Game Mode Templates For Various Battle Scenarios (Survival, Versus)