The SenseGlove Unreal Engine Plugin

SenseGlove - Code Plugins - Dec 4, 2022
4.33 out of 5 stars(3 ratings)
  • 67%
  • 0%
  • 33%
  • 0%
  • 0%

Integrating the SenseGlove haptic controller into Unreal Engine

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The SenseGlove Unreal Engine Plugin integrates the SenseGlove haptic controller into Unreal Engine. It exposes the SenseGlove SGConnect and SGCore C++ SDK functionality to Unreal Engine via C++ and Blueprint.

Technical documentation and resources:

Changelog | Documentation | Example C++ Project | Example Blueprint Project

Get in touch:

News & Updates | Twitter | Facebook | LinkedIn | Contact us


  •  Interact in VR naturally: get to feel the size, stiffness, and resistance of virtual objects.
  • Unlike controllers, SenseGlove allows you to hold, push, touch, connect, and squeeze the virtual like it is real.
  • The most practical haptic gloves for natural XR interactions.
  • Great usability: completely wireless and easy to use.
  • Advanced haptic technology: equipped with powerful force-feedback and vibrotactile feedback.
  • Approved functionality: applied and approved by 500 industry leaders.
  • With advanced haptic technologies, best-in-class usability, and functionality, the Nova is built with business in mind. The combination of force – and vibrotactile feedback, wireless compact design, and successful enterprise applications make it the most practical XR glove on the market. Interact naturally and train muscle memory by getting to feel the size, density, and impacts in virtual reality.


  • Airbus
  • District XR
  • E-learning Design Center – MedVR
  • Erasmus MC
  • Fraunhofer IEM
  • Procter & Gamble Health
  • Royal Netherlands Army
  • Staffordshire University
  • TNO, Netherlands Organisation for Applied Scientific Research
  • University of Cambridge
  • Virtually There
  • Volkswagen
  • And many more...

Technical Details

Current Version: v1.1.1

Release Date: 2023-02-07

License: Open Source under the MIT license

Code Modules:

  • SenseGlove (Runtime / the UE-specific high-level API)
  • SenseGloveAndroid (Runtime / the Android-specific module)
  • SenseGloveBuildHacks (Runtime / uses Exceptions and RTTI, internally used for compiler-specific build hacks)
  • SenseGloveConnect (Runtime / exposes part of the SGConnect low-level API to C++)
  • SenseGloveConnectImpl (Runtime / uses Exceptions and RTTI, intended for internal use only)
  • SenseGloveConnectKismet (Runtime / SGConnect functionality exposed to Blueprints)
  • SenseGloveCore (Runtime / exposes part of the SGCoreCpp low-level API to C++)
  • SenseGloveCoreImpl (Runtime / uses Exceptions and RTTI, intended for internal use only)
  • SenseGloveCoreKismet (Runtime / SGCoreCpp functionality exposed to Blueprints)
  • SenseGloveEditor (Editor / the Editor module)
  • SenseGloveInterop (Runtime / internally used for interoperability between RTTI disabled/enabled modules)
  • SenseGloveKismet (Runtime / exposes Blueprints-specific functionality from the SenseGlove module)
  • SenseGloveLog (Runtime / the internal log module)
  • SenseGloveTypes (Runtime / exposes various enums from the backend libraries)
  • SenseGloveUtils (Runtime / the internal utility module)

Network Replicated: No

Supported Development Platforms: Windows, Linux

Supported Target Build Platforms: Windows, Linux, Android