Collision-based camera system including a room transition. Works for any number and shape of rooms, with a single camera.
A fully customizable camera system for topdown games where the camera will interact with blocking volumes.
Additionally contains a transition volume to ease the transition between blocked zones. Allows you to not only set camera boundaries but also obey them in any physical custom shape.
Number of Blueprints: 2
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win32, Win64
Example Project: Link
Important/Additional Notes: none