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Ultimate Shooting System

Komodobit Games - Code Plugins - Dec 6, 2022

Quickly setup polished optimized shooting and grenade systems in seconds.

On Sale$29.99
$8.99Sign in to Buy
  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.

Support Discord: Discord Link

Written Documentation: Google Docs Link

Youtube Tutorial: Youtube Link

Playable Demo: Itch Page

With the Ultimate Shooting System you can quickly setup highly optimized shooting mechanics with multiple layers of polish in seconds. its made in c++ for fast performance and designed for use in blueprints.

This system keeps your code clean by compressing complex and polished shooting mechanics into a set of single nodes with variations of types and use cases such as shotguns, automatic weapons, line traces, projectiles, and shrapnel simulation for explosions. Each node also has extensive customizability in how to use it via the component details panel.

It also comes with demo content for examples on how to use it.

Technical Details


  •  Perfect Projectiles - A projectile that will perfectly align with the crosshairs no matter what.
  •  Quick and easy-to-setup recoil for all weapon types.
  •  Explosion Shrapnel Simulation - Simulate realistic explosion shrapnel with a single node, can be used in any actor, pawn, or character.
  • Supports multiple types of shooting such as projectiles and line trace mechanics.
  • Highly optimized code written in c++ but designed specifically for blueprints.
  • Lots of options for polish including decals(bullet holes), layers of sound effects, layers of particle effects, easy camera shakes, quick recoil setup, etc. (Please see documentation for a full list)
  • Hover tool tips on all variables and nodes to help you understand how it all works with ease.

Code Modules:

  •  Runtime

Number of Blueprints: 5

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows 32 bit, Windows 64 bit, and MacOS

Supported Target Build Platforms: Windows 32 bit, Windows 64 bit, and MacOS

Documentation: Written Documentation