Universal Camera

Mathieu Jacq - Jun 19, 2021

A flexible camera for your games!

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.


Move around, rotate, edge scroll, screen slide, mouse control, follow an actor...

You can tweak all of those tools in the camera defaults.


Enable camera lag for smooth movement and rotations!

Enable auto-positioning for the camera to adapt to the terrain shape!

There's also a system to draw the edges of your level if you want to constrain the camera location.


I am willing to release multiple tools to help you work with the camera, so don’t hesitate to send me feedback and suggestions on what features you want to see implemented.

You can email me at heac.unreal@gmail.com.


Presentation / Tutorial Video

Documentation

Discord (update notes & discussion)

Technical Details

Features:

  • Control Movement / Offset
  • Control Rotations
  • Edge Scrolling
  • Screen Sliding
  • Movement Lag
  •  Constraints
  • Follow Actor
  • Focus Actor
  • Save & Load Settings and Position
  • & More

Code Modules:

  •  Runtime

Number of C++ Classes: 1

Supported Development Platforms: Win64 (Ask me if you want to see more platforms).

Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).


Documentation