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A clear and simple solution of Fog of War for Unreal Engine 4

  • Supported Platforms
  • Supported Engine Versions
    4.22 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

VaFogOfWar implements fast and optimized fog of war solution for topdown games like MOBA, RTS, rogue-like ones or even shooters.

It fast enough even to work on mid-end mobile devices, so it works like a charm on desktop.

DEMO PROJECT is available at the Marketplace also.

Technical Details


  • Three types of layers: current visibility, global visibility (permanent from black), terrain
  • Eight height levels supported (river, lowground, highground, etc.)
  • Dynamic and static obstacles (trees, rocks, etc)
  • Different types of radius strategy: circle, square and others
  • Freeform fog blocking volumes as tool for terrain level painting
  • Initial terrain levels can be set with heightmap

Code Modules:

  •  VaFogOfWar (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: All (Windows, Mac, Linux)

Supported Target Build Platforms: PC, Mobile, Consoles (All)


Important/Additional Notes:

  1. Plugin is released for free without any limitations, you can use it and modify as you want. Feel free to post your comments and feedback.
  2. Demo content shown on screenshots is not provided with plugin! It was released as separate demo project here: