VR Spectator Control Window

MarcoAlting - Nov 26, 2018
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Want to be able to use Unreal Engine UMG together with the spectator view in your VR apps? You can now do so with our Spectator Control Window plugin!

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.25
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

We created the VR Spectator Control Window for one of our own projects to be able to have a configuration window available to an operator while someone else was using the VR experience.

The VR Spectator Control Window plugin allows you to use your created or new UMG widget in a separate window next to the default Unreal Engine Virtual Reality Spectator screen. This allows you to interact with a VR environment while someone is using your VR experience. This way you can set the VR Spectator screen to any mode you like and have the ability to control the experience.


An example video can be found here: https://youtu.be/fSzOc46p-74

Technical Details

v1.3 updates:

  • Resize option added and available as Blueprint node.
  • Events for window activation and de-activation


Features:

  • Creates an extra window to interact with you VR application/game
  • Setting available for window title, size and position
  • Option to enable giving back input control to the user after each UMG interaction in the control window.
  • Possibility to create multiple windows
  • Works in Runtime and Editor


Code Modules: Runtime: SpectatorControlWindow

Supported Development Platforms: Windows 64

Supported Target Build Platforms: Window 64

Documentation: http://www.dfab.nl/vr-spectator-control-window/

Example Project: https://drive.google.com/file/d/1_-3RL4HlKZW7zJi9-YL2cuLnF3EoDIN1/view?usp=sharing