Advanced Movement Framework

Aniki Studio - 2021/09/24

A framework offering you advanced movement mechanics, such as climbing, rope swinging, vaulting from the get-go.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

IMPORTANT: If any problem is encountered during installation or while using the framework, feel free to contact us in our inbox. We will do our best to provide step-by-step support. We are also completely open to any feedback in regards to bug fixes, possible features and future updates. We are very set on making this one of the best plugins in the marketplace.


Playable Demo Project Link

Demo Video Link

Integrating with ALS v4

Documentation: Included in Plugin Files


ARCHITECT YOUR PROJECT LIKE AAA STUDIOS!

This framework offers you advanced movement mechanics implemented by Software Engineers and actual Gameplay Programmers from the get-go.


The features are highly optimized, follow the main coding practices in the industry and include:

  • Car driving with physics-based doors (NEW)!
  • Ledge movement and Ledge climbing
  • Swimming/Diving (Compatible with Unreal Water Bodies Plugin, Character Follows Waves; etc..)
  • Rope Swinging with Physics Constraints
  • Grab-Point Climbing
  • Ladder Climbing
  • Procedural Ladder Actors
  • Vaulting
  • Mantling
  • Crouching, Sprinting & Prone
  • Advanced Debugging System (C++)
  • Centralized Input System with Priorities
  • Optimized on-screen or input-aligned Target Selection Tools



ALL GAMEPLAY BEHAVIOR IS EXPOSED TO BLUEPRINT! No need to touch a single line of code!

テクニカルノート

Supported Engine Versions : 4.26.2 and 4.27

If you are using UE4.26, it is mandatory to update to UE4.26.2 as the previous versions have a Cable Component glitch which has been resolved with UE4.26.2 Hotfix "UE-107794 GitHub 7741 : Fix possible blueprint crash in CableComponent::SetAttachEndToComponent".
On the other hand, UE4.27 works perfectly fine.


Number of Blueprints: 9

Number of C++ Classes: 20

Network Replicated: NO

Root-motion: NO

Animations: Placeholder only

Animation Type: In-Place (Physics-based)

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

UPDATE LOG LINK