Weapon and arm have 14 animations, which are fire, fire last round, reload, reload with empty mag, run, idle, aiming, inspect.
The realistic FPS bare arm is scaled to unreal arm, and rigged from unreal skeleton.
The gun skeletal mesh needed to attach to the bone name “ik_hand_gun” of the arm.
Features: (Please include a full, comprehensive list of the features of the product)
Vertex Count: 27836
Number of Materials and Material Instances: 2 for weapon, 1 for arm
Number of Textures: 10
Texture Resolutions: 4096x4096
Supported Development Platforms: