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Battle Damage Meshes

A pack containing craters and other damage meshes for use on the surface of your maps to convey damage to the map with full 3d depth.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.18 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Demo Video

This package contains 10 meshes for various types of battle damage on various surfaces. These are generally craters, and gashes. Seven meshes are for normal land damage, and three for metal surface damage. There are base materials for dirt, grassy dirt, rocky dirt, snow, ice, and two types of sand. For the metal meshes there is basic metal, painted metal, and damaged metal. All materials also have a glow effect you can adjust to add a glowing part to the damaged surface like a glowing hot crater after an explosion or such. All materials also have masks, allowing you to change the colors of the materials themselves to better suit them blending into your own environments and terrain.



  •  10 types of base mesh (7 earthen, 3 metal)
  •  10 different base material types (7 for each earthen, 3 for each metal)
  •  Masks and option in materials to allow for easy customization to best fit a mesh into your terrain.

Number of Unique Meshes: 20 (10 types, 2 of each, one fully detailed, another with its details pushed upwards so all parts are visible above ground if placed on a flat surface)

Collision: All meshes have custom geometry collisions.

Vertex Count:

LODs: no

Number of Materials and Material Instances: 256 Material Instances (58 base, 58 decal, an extra of each in smaller resolution, and then 24 demo materials for the demo map), 2 Master Materials, and 1 Material Function.

Number of Textures: 414 (207 unique, but in two resolution groups)

Texture Resolutions: 2K*2K and 2K*1K. 512*512, and 512*256.

Supported Development Platforms:

Windows: Yes

Mac: No

Android: Partial, Decals and dithered surface blending options on materials do not work on mobile. Normal full mesh materials with standard settings and masking options do though.

Documentation: Link