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Birch Forest Biome

MAWI United GmbH - 12月 1, 2020

Complete biome solution to build a photorealistic birch forest. Full procedural forest generation or painting. High resolution models and textures of trees, plants, debris and more. Powerful materials and landscape shader, highly tweakable.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.23 - 4.26
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Documentation: Online Documentation

Youtube: Birch Forest Biome


Complete biome solution to build a photorealistic birch forest. Full procedural forest generation or painting.

High resolution photogrammetry models and textures of birch trees, plants, debris and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of fully setup foliage actors, ready to paint an entire forest with debris, ferns, mushrooms, twig and stone assets. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water puddle material, as well as a material wind system and water material. Powerful materials and landscape shader, highly tweakable.


FEATURES:

  • High resolution photogrammetry models and textures
  • Procedural forest generation
  • Interactive foliage
  • Falling leaves particle system
  • 4 paintable landscape layers
  • Paintable procedural water puddles
  • Procedural slope material
  • Procedural ground cover
  • Procedural moss material function
  • Material wind system
  • Full set of LODs + billboards
  • 4qkm example map (showcase)

テクニカルノート

ASSET LIST:

  • Large Birch Trees: 4
  • Medium Birch Trees: 5
  • Small Birch Trees: 4
  • Plants: 50
  • Ground Cover: 55
  • Rocks: 8
  • Debris: 15
  • Background: 2
  • Ground Materials: 6
  • Particles Systems: 1
  • Blueprints: 2


Physically-Based Rendering: Yes

Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures

Collision: Yes (automatically generated)

Vertex Count: ~50000/25000/12500/150 (trees) ~7500-750 (medium assets), ~1500-50 (plants)

LODs: 1-4 Levels of LOD

Number of Meshes: 146

Number of Materials and Material Instances: 130

Number of Textures: 165

Intended Platform: PC

Platforms Tested: PC

DefaultEngine.INI: BHF Default Settings (4.26)


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