新しい Twinmotion プロダクトが無料で利用可能になりました

Canada Heightmaps

Mathew81 - テクスチャー - 2022/01/22
まだ評価されていません

158 high quality Real-World Heightmaps from Canada (British Columbia Province)

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.21 - 4.27, 5.0
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

NEW TRAILER

OLD TRAILER (landscape materials not included in this pack)

This pack contains 158 real world heightmaps which will help you digitally recreate breathtaking landscapes from Canada (British Columbia Province). All heightmaps have a resolution of 4033 x 4033 (recommended by Unreal) and each landscape will have a surface area of 16 square Km. To recreate these landscapes I used Digital Elevation Models with 1 m precision so they are as accurate as possible with nowadays technology. Actually the landscapes are so accurate that you will be able to clearly see not only the roads, lakes or rivers, but also the manmade footpaths or even the animal trails from the wildness. The heightmaps (landscapes) are perfect for photorealistic scenes in games, movies.

IMPORTANT: The FREE plugin Export to PNG has not been updated yet to UE5 so you will not be able to export the heightmaps from UE5. So for the moment, you need to use any of the versions 4.21 - 4.27 to export the heightmaps and once exported you can reimport them in any UE5 projects and everything works as it should.

Step By Step instructions of how to integrate the heightmaps into your level:

1. Install the FREE plugin: Export PNG

2. Select in the Content Browser the PNG heightmap you want to use in your project

3. Right click on the selected PNG texture (heightmap) and select Asset Actions - Export

4. Save the PNG heightmap to your hard disk (keep the same PNG format)

5. Open the map you want to import the heightmap into and select Landscape Mode

6. Choose option Import from file and select the previously exported PNG file

7. In order to keep the exact proportions of the real landscape, in the name of every heightmap you can find the X, Y and Z scales for that heightmap. For example, in the filename Canada_141_XY_100_Z_229 , the X and Y scale is 100 and Z scale is 229. So type the correct XYZ scales and then press Import to import the heightmap into your level.

8. Done! In a few seconds you should see the landscape...

This pack contains 8 Demo Maps.

If you prefer procedurally generated heightmaps instead of real world heightmaps, check my other packs HERE

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  •  158 Real-World PNG Heightmaps
  •  8 Demo Levels


Texture Resolutions: (complete list)

  •  4033 X 4033 (recommended by Epic )

Number of Unique Materials and Material Instances: 0

Number of Textures: 158

Texture Resolutions: (Please list all various texture resolutions): 4033 X 4033 (158 textures)

Supported Development Platforms:

Windows: Yes

Mac: I don't have a Mac to test it

Documentation: Please check the Step by step instructions from the description

Important/Additional Notes: If you want to create perfect copies of the real world landscapes, it is important to use the correct XYZ scales as explained above (Step 7).