This is a PBR cartoon environment asset package.
Contains cartoon plants, rocks, hand-painted textures, cartoon niagara effects.Includes real-time interactions with plants.
All images are actual screenshots without post-beautification.
It takes about 14ms per frame to render when running at 4K resolution on a 2080TI video card (in the editor)
Scene preview ：https://youtu.be/mZ9CnKcstgM
Disclaimer: Due to a known engine bug with vertex painting, a warning may be displayed about spending 0.0s repairing painted vertex colors. This warning can be removed by manually re saving the level.
Note: The water uses a distance field. In order to display the effect correctly, you need to change the [Project Settings] - [Engine] - [Rendering] - [Lighting] - Check [Generate Mesh Distance Fields]
Note: Plant highlights stroke using a Stencil Pass, you need to change the [Project Settings] - [Engine] - [Rendering] - [Postprocessing] - [Custom Depth -Stencil Pass] Set this parameter to [Enabled with stencil]
Note: To use RVT for terrain fusion, check [Project Settings] - [Engine] - [Rendering] - [VirtualTextures] - [Enable VirtualTextures Support]. Otherwise "CartoonValley" will have the wrong color.
If your project is not applicable to RVT, you only need to be careful not to use the materials in the "RVT" folder. There is no need to worry. These RVT materials have corresponding normal versions, and they are all in the same level folder.
Number of Unique Meshes: 65
Collision: Yes,Part of the automatic.
LODs: Yes,automatic generation.
Number of Niagara FX: 3 NiagaraEmitter, 4 NiagaraSystem.
Number of Textures: 83
Texture Resolutions: 512*512 , 1024*1024 , 2048*2048 , 4096*4096