Level Design Tools by DrCG
It is a powerful, Simple, Useful & Handy Assistant tool that helps you to manage the level design process.
Updated Features on Version 1.3:
* Add Random Scale on 3 Axes
* Remove Uniform Random Scale
* Rename Some Spin boxes
New Features on Version 1.2
* Simple Asset Renamer tools added
* Local Scale & Local Location in any dimensions were added
* bug fixes:
Please Watch: How to Use and Demo Video on Youtube
If you want to try this product before buying we produce a free trial version for a limited time:
Note that only some of the features are shipped with the free version.
This tool really Speed UP your level design process!
Complete Documentation: (Please see it)
What is this? What can it actually do?
This is a tool created with Unreal Engine Editor Utility Widget, that helps level designers easily build the level beyond the Editor limitation.
This is an editor tool that does not affect performance.
A simple demo level with simple meshes with variant pivot.
The tool itself
Features Consist of 6 Different Parts:
All Actions Have Undo Ability
Easily Array Items and set rotation, position, and scale of new items. (Only work on Static Meshes)
You can attach the new instances to the source with one click!
Easily Rotate Items by local bounds in any direction (with editor rotate tools you can't do this).
Align Items together based on their bounds in any direction.
Align Items together base on their pivot position in any direction.
Easily swap two objects (change location together)
Rotate objects toward a focus point that seems they are looking at it!
Arrange Items around another object in radial formation (like a chair around the table)
Snap Helper (Very useful and powerful)
When you press the "End" key in the editor, selected objects fall down and sit on a platform on the bottom (if any), but if you want to do this in different directions you must use our tools.
Randomize Location, Rotation, and Scale of Selected Actors in the desired range (you can set min and max for any direction)
If you check the relative check box, it means that a random number between min and max will be added to the current value of location/rotation/scale of actors
With help of this tool, you can duplicate meshes along with the bounds of a selected platform. (Like foliage or Like objects that are scattered on the ground etc.)
To improve our product please write a comment or review. If you love it please give us a 5 start :)
Attach to Original in Array Helper did not work when the parent actor is in a folder, and when the mobility state of the parent actor was not set to static!
First, we solve the folder structure problem, and for the mobility state, we Manually set the parent mobility state to Static!
Number of Blueprints:
Supported Development Platforms:
Documentation: Download How to Use (PDF)