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Easy Hook System

The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as proximity detection systems, height measurement, and Gravity Mode (Air, Ground).

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0 - 5.3
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。
Preview: Video Trailer // More SystemsIntegration Advanced Locomotion System ( ALS )


New update:

-Compatibility with first person

-Optimization of the animation system

-New ALS integration tutorial


The Easy Hook System allows you to incorporate grappling hook mechanics easily, quickly, and straightforwardly into your projects. It comes with advanced features, such as proximity detection systems, height measurement, and Gravity Mode (Air, Ground); all of which enable you to execute highly customized animations automatically, depending on the player's state.


Another significant point in our system is that you can access all functionalities very easily by adding just one only component to your game character. The Easy Hook System also offers a high degree of deep customization, allowing you to fully personalize the 3D detection widget, cable hooks, detection area, the launching position of the character, the impact position of the cable hooks, and more. Every detail can be adjusted to achieve the desired gaming experience.


Easy Hook System includes complementary subsystems like sound systems, animation systems, VFX particles, data changes at any point, Gaffs system, etc., which can be quickly and easily customized, granting you greater control over the system.


[ Disclaimer: The sample project includes Fx Particles, which is copyrighted by epic games. Environment and character assets are only used for demo purposes and are not included in this asset. ]

テクニカルノート

Features:

  •  Ease of implementation.
  • Compatibility with games in: First Person and Third Person
  •  Custom Animation System.
  •  Proximity detection system.
  • Height measurement system.
  • Gravity mode(Air, ground).
  • High degree of customization.
  • Sound Subsystems, VFX.
  • Data Exchange System at any location.
  • Customization of Gaffs (grabbing hooks).
  • VFX particle system on the latch point


Number of Blueprints: 13

Data table: 1

Widget Number: 2

Number of meshes: 6

Animations: 8

Animation Montages: 8

Sounds: 3

Sounds Cue: 3

Textures: 5


Input: Keyboard, Mouse

Maps: 1

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • Android: Yes
  • IOS: Yes
  • Linux: Yes

Documentation:

Tutorial Migration

Tutorial Animation Migration

Component Customization

Integration Tutorial with Advanced Locomotion System V4 ( ALSv4 )