新しい Twinmotion プロダクトが無料で利用可能になりました

FLYING AI PATHFINDING

4
5 つ星のうち 5 個(4 個の評価)
  • 100%
  • 0%
  • 0%
  • 0%
  • 0%

A pathfinding solution for flying AI actor's. It can avoid any obstacle in it's path to the target location and it has a lot of settings for you to change movement speed, rotation or even performance related settings. Ready for multiplayer (replicated).

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27, 5.0
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This system gives your flying actors the ability to avoid obstacles until it reaches the desired destination. It does not need a navmesh and it detects the geometry in your level at runtime, even if your level changes during play. The system is replicated and works on multiplayer projects.


Showcase: https://youtu.be/a37TYiobQkw


All my other products: Click here

テクニカルノート

Features:

  •  Detects geometry in it's path at runtime, even dynamic, moving ones.
  •  It can go around, bellow or above obstacles.
  •  Can find a way out of complex environment's (experimental).
  • Tons of settings, including performance related ones, exposed for you to edit.
  • Does not need a navmesh or any pre-determined placed path points, it's fully dynamic.


Number of Blueprints: 3 (a example pawn, example game mode and the system's main component)

Input: None (AI controlled system)

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes

Documentation:

  • Showcase: https://youtu.be/a37TYiobQkw
  • How To Add Into Your Project: https://youtu.be/TzdExRVkzgQ
  • Support Discord: https://discord.gg/PyNzH7N


Important/Additional Notes: The system does not work to find small, specific entrances or holes in the level, as it doesn't predict a path over a long distance, it work's by analyzing the immediate surrounding's of the AI actor.