I present to you a large concert grand piano, it was created by me during seven months of painstaking work. The grand piano is perfect for both architectural visualization and nextgen games. All the proportions of parts relative to each other are met, every little thing has been taken into account. Ideal UV maps for the lightmap channel. Materials have many parameters with which you can customize the appearance of the piano. The grand piano consists of 21 meshes that are assembled in a blueprint. It is possible to open and close the fallboard, piano lids, fold and unfold the music stand, turn on and off the visibility of the music sheets.
The work on it was very long. I hope my grand piano will be a worthy decoration for your projects. Write reviews, this is very important to me.
With problems, questions, wishes write to email@example.com I will be happy to help you.
Scaled to Epic skeleton: Yes
Vertex Count: ~280k (279670)
Collision: Yes (Mixed)
Number of unique meshes: 21 grand piano, 26 total.
Number of Materials and Material Instance: Grand Piano 30, Piano bench 2, Environment 6
Number of textures: Grand Piano 20, Piano bench 4, Environment 5
Texture Resolutions: 512 - 4096
Engine Compatibility: 4.23 - 4.26
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Important \ Additional Notes: Recommended lightmaps resolution: Link