Metro Tain interior (Nanite) model in UE5 can be used in films, commercials, some next gen games, etc.
3D model of a metro's subway train in UE5, based on the Metro(Third Line) in Cairo, Egypt.
The project was recreated from an old Project I did and was meant for cinematic quality in max and Vray.
Model is in UE5 it can be used in films, commercials, architectural visualization or some next gen games, etc.
Nanite and Lumen are used, the assets are high poly, modular and using high quality textures 8k/4K sizes, you can reduce them to 4k or 2k and so, if they're too much for you.
I added some post process settings, you can tweak them based on what you need in the Demonstration map.
There are 5 master materials one for the floor and the ceiling (tileables), and the second is for the rest of the assets, the third is for the glass, 4th is for the decals and 5th is a sharpen filter.
I created materials instances and applied to them, you can tweak the settings like Metal or non Metal roughness, tint, or opacity for glass, etc.
I hope it's working fine with you, please let me know if you need assistance, Thanks.
Software used for this project are 3Ds Max, Maya, Substance 3D Painter/Designer, Photoshop and Unreal Engine 5.
Core i7-4790 or Ryzen Equivalent
Core i9-12900K or Ryzen 9 5950X
RTX 3090 or higher
Collision: Yes, automatically generated
Vertex Count: 21989153 Tris
Number of Unique Meshes: 40
Number of Materials: 5 Master Materials, 48 Material Instances, 1 Material Function
Number of Textures: 138
Texture Resolutions: 8k/4k/2k
Supported Development Platforms: PC