Procedural Spline Walls System

Karl Muller - 2018/06/22

A procedural spline walls system that allows you to easily create walls in any shape, and have them snap automatically to the landscape. Includes many different looks and appearance settings, and allows you to easily use custom Materials and Meshes.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.16 - 4.27
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Trailer Video

Tutorial Video

How to use with Quixel Megascans

My other Asset Packs:

Steampunk Prop Pack for Gears, Vacuum Tubes, Gauges, Spline pipes, a Compass and more.

Timers, Clocks and Counters Pack for Nixie Tubes, LCD and Analogue Displays, Clocks.


UPDATE: You can now easily create doorways by simply adding the desired wall segment to the Doorways list.


This is a procedural spline walls system that allows you to easily create walls in any shape, and have them snap automatically to the landscape or any other objects you want.

You can set the wall to have rounded curves or make it straight with sharp corners.

The pack includes many different high quality PBR materials, with various appearance settings, and allows you to easily use custom Materials and Meshes as well.

You can also choose to use Parallax Occlusion to give the textures more depth.

Walls can be set to step down slopes or follow the contour the terrain.

Options to add Pillars at Spline points, and at the start and end of walls.

You can also use vertex painting to customize walls, and paint age and moss variations in different places.

テクニカルノート

Features:

  • 16 pre-made "Looks", that include bricks, stones, sci-fi and many more.
  • Materials are customizable with age, moss, tint and paint colors, and much more.
  • Easily use any of your own materials with the system.
  • Easily use any custom mesh for the walls or the pillars.
  • Vertex Paint Age and Moss for more variation.


Number of Blueprints: 1 Master blueprint with many setting to customize the walls to fit your project.

Number of Materials and Material Instances: 55 Master Materials and Instances.

Number of Textures: 232

Number of Meshes: 20

Texture Sizes:

2048x2048

LODs: None

Collision: Yes, automatically generated

Vertex Count: 262-591

Supported Development Platforms: Windows, Mac, Linux.

Supported Target Build Platforms: Windows, Mac, Linux.