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ProceduralRoadsigns

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Actors and materials for procedural road signs without any textures

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.0
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Procedural Roadsigns allows to create road signs like blinking arrows, crosses and lines. The pack contains assets that can be used out of the box but with the contained materials and material functions many many more road signs can be created. these may be used for player guidance, track limits, speed boost cues, direction hints, road blocks and more. Signs can be shown as plain shapes or in LCD display style.

テクニカルノート

Features


  • Signs that can be made by combining 2 triangles, box and line shapes. Those shapes can be arranged in the material instances
  • Coloring by gradient curves
  • Blinking
  • Color change (linke blinking just with color swap)
  • Panning animation of the shape
  • Repeat of shapes with setting to define how many to repeat and how many empty slots after (e.g. repeat 3 times, then 2 empty slots)
  • LCD display style. Square or circular pixels. With pixel style animation that jumps a set amount of pixels per step
  • Niagara ribbon actor. Creates a ribbon along the spline that is always facing the camera
  • Niagara tube actor. Creates a tube along the spline
  • Spline Mesh actor. Creates spline meshes along a spline with option to enable collision on the meshes


Number of Unique Materials: 1

Number of Unique Material Instances: 14

Number of Textures: 0 (everything procedural)

Supported Development Platforms: Windows 64/32

Documentation: https://lucid-software-dreams.com/proceduralroadsigns/