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Quest Handling System

Quest Handling System allows you to create and manage complex quests for any kind of game.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.26 - 4.27
  • ダウンロードのタイプ
    エンジン プラグイン
    この製品には、コード プラグインが含まれており、ビルド済みのバイナリと Unreal Engine に統合される全ソースコードが完備されています。任意のエンジン バージョンにインストールし、プロジェクト毎に有効化することが可能です。

Quest Handling System consists of a runtime system and editor tools made in c++ and accessible in both blueprints and c++.

Quest Editor let's you create very complex quests in a simple way, by combining nodes into a graph similarly to a blueprint graph editor (it's not a blueprint graph).

There are several quest nodes already in the plugin, which govern the flow of a quest or make up objectives, but if you need some custom behavior you can easily create your own quest nodes that add new functionality or integrate other plugins.

Runtime quest debugging makes debugging more streamlined by displaying useful information without having to go through a log.

Serializattion (Saving/Loading) is already handled and can be easily integrated into your own saves.


You can create quest nodes either in blueprints or c++. A small part of node functionality can only be accessed in c++.



テクニカルノート

Features:

  •  Powerful quest editor
  •  Runtime quest debugging
  • Quests for any genre, not just RPGs
  •  Customizablity
  • Easy integration of other plugins
  • No c++ knowledge required

Code Modules:

  •  QuestHandlingSystem (Runtime)
  •  QuestHandlingSystemEdior (Editor)

Number of C++ Classes: 44

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here

Example Project: here


Need more information? Contact me at:

Discord

or

jakubszarek.ns@gmail.com


This plugin is based on Flow Graph.