This template gives you an ability to set up different traps in-game or in-editor. There are spinning blades, heavy objects that can deal damage, shooting tubes, timed explosives, tripwire explosives, pressure plates with or without spikes, explosive mines, sharp wires, triggering wires, ventilators...
The player has an inventory for traps that can be set up in many ways.
A debugging feature has been included so that developers can easily track what's happening around them.
100% made with blueprints.
Audio files are from a royalty-free sound pack (LINK: https://sonniss.com/gameaudiogdc)
Documentation is in project's folder.
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Documentation: In the project's folder