Mesh shoes has been added
Morph target to hide mesh under clothes.
You can program the logic to hide the mesh under the clothes.
Stylized modular character.
Unreal Epic Skeleton version 4, you can do retargeting for unreal engine 5.
The model has a face rig (bones).
You can combine clothing items with my other characters.
Animation not included.
You can use mixamo animations. Video instruction
Render in Unreal Engine 4
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 1
Vertex counts of characters: 57267
Number of Materials and Material Instances: 14
Number of Textures: 56
Texture Resolutions: 4096x4096
Supported Development Platforms:
Documentation: Migrate the assets to your current project and assign Epic Mannequin skeleton to them.
Important/Additional Notes: Additional bones that are added to Epic Skeleton: faceAttach, C_brow_mid, C_lip_upper_mid, jaw, C_lip_lower_mid, L_lip_lower_outer, R_lip_lower_outer, tongue, L_brow_mid, L_brow_outer, L_cheek_inner, L_eye, L_eye_lid_lower_mid, L_eye_lid_upper_mid, L_lip_corner, L_lip_upper_outer, R_brow_mid, R_brow_outer, R_cheek_inner, R_eye, R_eye_lid_lower_mid, R_eye_lid_upper_mid, R_lip_corner, R_lip_upper_outer, ponytail_01, ponytail_02