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Game Ready - Wooden Tiles/lowpoly models+tileable tex variations/

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Game ready Wooden Floor Tiles - with broken/unbroken variations - lowpoly combined meshes, retopologized meshes and tileable versions of each tile.

​セール$9.99
$4.99サインインして購入
  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.3
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

This product includes 9 types of wooden tiles, each with a low-poly mesh combined version, a retopologized tile version, and a tileable texture version. And also border tiles and wooden, metal frames for tiles. Compatible with any environment, it is highly optimized for performance. 


In this Unreal Engine project, I assigned all textures to materials and applied them to each model to make it easier to migrate to you project.


if any issues occur contact me azzayagh@gmail.com

テクニカルノート

Number of Unique Meshes: 204


Vertex Count: 


Retopologized mesh : Unbroken 1x1 apprx. 60-200

Retopologized mesh : Unbroken 4x4 apprx. 178-878


Retopologized border tiles : Unbroken apprx. corner 197-760

Retopologized border tiles : Unbroken apprx. side 456-2154


Combined lowpoly mesh : Broken 1x1 apprx. 309-1399

Combined lowpoly mesh : Broken 4x4 apprx. 1330-4000


Combined lowpoly mesh : Unbroken 1x1 apprx. 144-1074

Combined lowpoly mesh : Unbroken 4x4 apprx. 720-4200


All tiles have both broken and unbroken variations, and each tileable texture includes metal frame, wooden frame, as well as broken and unbroken variations.

Additionally, there are 26 separate pieces of tiles available.

There are also 9 types of border tiles, each with corner and long versions.


Number of Materials and Material Instances: 52


Number of Textures : 336


Texture format :  .jpg .png  


Texture types : |  albedo, normal, roughness, ao  |  BaseColor, Normal, OcclusionRoughnessMetallic/ORM


Texture Resolutions: 4096x4096


Unreal Engine version : 5.3

 If you wish to use these in different versions, you can migrate or copy the files from the 'Content' folder to your project's 'Content' folder.