Asset Tab Manager

Manage asset tabs, save and load tab sessions, recover previously open tabs - even after a crash!

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

4.27 and 5.1 versions submitted for approval


Asset Tab Manager or “ATM” is a plugin for Unreal Engine that allows you to track your recently opened assets and create “sessions” or collections of assets based on theme or workflow then open desired assets all at once in a specified order.


Have you ever closed the editor and opened it again later on, only to find that you aren’t prompted to reopen your previously open tabs? Messed up, isn’t it? And there doesn’t always appear to be a reason why this prompt may or may not show up.


Asset Tab Manager not only allows you to create specific sessions by tracking recently opened asset tabs, but it also remembers your open tabs every time you open another asset and saves it as a backup session. That means that your previously open tabs will be able to be reopened any time you want. You are no longer at the mercy of whether or not the engine ‘remembers’ your previously open tabs!


Why use Asset Tab Manager instead of Favorites or Collections in the Content Browser? For one thing, all recently opened assets are tracked so you don’t have to hunt them down in the Content Browser to save them to a collection. Furthermore, if you’re particular about your tab order, rejoice! Tabs opened by ATM will always open in a deterministic order that you define


Have one session for editing your pawn, one for editing a group of meshes in your level, one for editing all of the animations in a montage, one for working on a group of UI elements, one for absolutely anything!

기술적 세부사항

Features:

  •  Track asset tabs and save them to sessions
  •  Automatically backup tab sessions and restore them at any time, even after a crash
  •  Recall recently opened assets quickly

Code Modules:

  •  AssetTabManagerEditor(Editor)

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: N/A

Supported Development Platforms: Windows x64, Mac, Linux


English Language Manual

Discussion (changelog also found here)