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Basic Currency System

A Basic Currency System written in C++, Optimized for Blueprints.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Easy to set up and to use Currency System that's attachable to any actor to give your Character, AI, or Breakable World Object a Currency Value!




Currency Component:-

Attach the Component to your Character, AI, or Actor, Set the Default Values, and your all good to go!

Main Currency Value:-

Overall Currency Value

Secondary and Special Values:-

Both Secondary and Special Currencies

PurchaseSuccess/PurchaseFailed Events built-in:-

Customizable events that fire when you Purchase

Drop Currency:-

Special Spawnable actor for dropping currency in-game

Overridable Events:-

Add your own functionality to certain events!

Useful Get Functions:-

Loads of helpful get functions that handles math and returns Currency values

Sound Support:-

Play Sound on certain events!

Multiplayer Support:-

Variables and component is replicated ready for your multiplayer logic!


  • Android support
  • Linux support
  • HTML5 support


  • Renamed an enum


  • Fixed a bug with "GetSecondaryCurrencyByName"
  • Fixed a bug with "GetSpecialCurrencyByName"

기술적 세부사항


  •  Easy to use and set up
  •  Main Currency Value
  •  Secondary and Special Values!
  • Purchase Events
  • Drop Currency as world item
  • Bindable Events
  • Helpful Get Functions
  • Sound Support
  • Multiplayer Support

Code Modules:

  •  BasicCurrencyComponent (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Documentation