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CG_DBShotgun

Marat K - 무기 - 2021/12/21

Double-Barrel Shotgun, with animation and sound. One shotgun from CG_Shotguns_Pack.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Realistic shotgun with attachments. Contains example blueprints for assembly.


Double-barrel shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer. 


Presentation: https://youtu.be/7bDe_xd-ltE


Each type of choke gives a different angle of dispersion of the pellets from a gun.


This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.


Animated for the first person.


As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.

As well as animation of weapon jamming.



Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.


How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5

기술적 세부사항


Features:

 One double-barrel shotgun, and attachments.

 Character Animation Blueprint for the basic display of Animation.

 Materials and some sound setup.


Rigged: Yes

Number of Meshes: 11 ( 1 SK, and 10 SM).

Collision: Yes. Custom.

Vertex Count: 264 - 8809 vertices per mesh.

LODs: Yes.

Animations: FP character has 31 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)

The weapons have 7 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)

Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 11 Material instances, 14 Material instances variations.

Number of Textures: 28 textures, 8 reticles, 4 patterns.

Texture Resolutions: 3 - 4096x4096, 9 - 2048x2048, 15 - 1024x1024, 3 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.

Supported Development Platforms: Windows


Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing


Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.