Realistic shotgun with attachments. Contains example blueprints for assembly.
Double-barrel shotgun, holo sight, laser/flashlight, three kinds of choke, and silencer.
Each type of choke gives a different angle of dispersion of the pellets from a gun.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5
One double-barrel shotgun, and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Number of Meshes: 11 ( 1 SK, and 10 SM).
Collision: Yes. Custom.
Vertex Count: 264 - 8809 vertices per mesh.
Animations: FP character has 31 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 7 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 11 Material instances, 14 Material instances variations.
Number of Textures: 28 textures, 8 reticles, 4 patterns.
Texture Resolutions: 3 - 4096x4096, 9 - 2048x2048, 15 - 1024x1024, 3 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.