Realistic Pistol Caliber Carabine with attachments. Contains example blueprints for assembly.
One customizable submachine gun, holo sight, laser/flashlight, compensator, and silencer. Due to customization, you can get different views of weapons.
In addition, there are different firing modes. You can also customize the accuracy of the weapon.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
About the fire selector behavior. Depending on the firing mode, the fire selector will behave accordingly. It will correspond to the selected mode and will remain in it until you switch to another mode or put the weapon on safety.
The project has been updated.
The second update includes a combined weapon mesh with magazine meshes, and a blueprint tuned for that mesh.
The first update includes bonus animations.
PCC bonus animations: https://www.youtube.com/watch?v=eatrssTFVDM
Animated for the first person.
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5
One customizable submachine gun with 2 different firing modes, and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound set up.
Number of Meshes: 31 ( 1 SK, and 30 SM).
Collision: Yes. Custom.
Vertex Count: 168 - 9669 vertices per mesh.
Animations: FP character has 33 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapon has 11 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 5 Master materials, 2 Post-process materials, 21 Material instances, 31 Material instances variations.
Number of Textures: 52 textures, 8 reticles, 6 patterns.
Texture Resolutions: 6 - 4096x4096, 22 - 2048x2048, 24 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Project presentation: https://youtu.be/trpkvWppvcg
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.