신규 트윈모션 에셋을 무료로 제공합니다

CG_PCC_smg

Marat K - 무기 - 2021/03/28
5
별 5개 중 5개(평점 5개)
  • 100%
  • 0%
  • 0%
  • 0%
  • 0%

One customizable submachine gun with 2 different firing modes, with animation and sound.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.27, 5.0
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Realistic Pistol Caliber Carabine with attachments. Contains example blueprints for assembly.


One customizable submachine gun, holo sight, laser/flashlight, compensator, and silencer. Due to customization, you can get different views of weapons. 

In addition, there are different firing modes. You can also customize the accuracy of the weapon.


This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.


About the fire selector behavior. Depending on the firing mode, the fire selector will behave accordingly. It will correspond to the selected mode and will remain in it until you switch to another mode or put the weapon on safety.

https://www.youtube.com/watch?v=pbULfcTLP9g


The project has been updated.

The second update includes a combined weapon mesh with magazine meshes, and a blueprint tuned for that mesh.

The first update includes bonus animations.

PCC bonus animations: https://www.youtube.com/watch?v=eatrssTFVDM


Animated for the first person.

Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.


How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5

기술적 세부사항

Features:


 One customizable submachine gun with 2 different firing modes, and attachments.

 Character Animation Blueprint for the basic display of Animation.

 Materials and some sound set up.



Number of Meshes: 31 ( 1 SK, and 30 SM).


Collision: Yes. Custom.


Vertex Count: 168 - 9669 vertices per mesh.


LODs: Yes.


Animations: FP character has 33 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)


The weapon has 11 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)


Number of Materials and Material Instances: 3 Material layers, 5 Master materials, 2 Post-process materials, 21 Material instances, 31 Material instances variations.


Number of Textures: 52 textures, 8 reticles, 6 patterns.


Texture Resolutions: 6 - 4096x4096, 22 - 2048x2048, 24 - 1024x1024, 4 - 512x512, 8 - 256x256, 1 - 200x200, 1 - 64x64.


Supported Development Platforms: Windows

Preview: https://www.youtube.com/watch?v=iUwexNgRYv4

Project presentation: https://youtu.be/trpkvWppvcg


Documentation: https://drive.google.com/file/d/171yLc0EgwKNjiE7NF8S8QW_K8Uc_svw-/view?usp=sharing

Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.