A support tool for easily placing the transforms of objects placed in Maya into the Unreal level.
When the same object is repeatedly placed in Maya, and this object needs to be placed identically in the Unreal level,
A tool that automatically spawns by selecting identical objects placed in Maya and executing the provided script, applying the transforms of those objects to the same objects placed in Unreal as they are.
Features and Cautions:
1. You can easily copy and paste scripts used in Maya into the clipboard.
2. You must pivot your mesh in Maya and then export it to use the object that matches the mesh you import into Unreal.
3. You can specify and copy multiple placed meshes, but you must specify only one type of mesh and run the script to copy them.
Number of Blueprints: 2 (Editor Widget Blueprint )
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64