Low poly game ready modular character with face blend shapes
The render was made in the Marmoset program. More renders for my artstation https://www.artstation.com/sdkwarrior
Video Prew: https://www.youtube.com/watch?v=wCPruY1NvvU&t=34s
Test Animation Epic Skeleton https://www.youtube.com/watch?v=b-qPkNWjHKU&t=21s
Swordsman LOD 0: ~ faces 30166, tris 59290, verts 30659
Archer LOD 0: ~ faces 30979, tris 60856, verts 31637
Spearman LOD 0: ~ faces 29112, tris 57166, verts 29550
Сhief LOD 0: ~ faces 31380, tris 61706, verts 31965
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Rigged with Epic Skeleton.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metal/Roughness
4K Textures - normal, metallic, roughness, albedo.
You can also change the color of the eyes.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body. Location from videos and screenshots is not included.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animation types (Root Motion/In-place): retarget
Number of characters: 1-4
Vertex counts of characters: 30659, 31637, 29550, 31965
Number of Materials and Material Instances: 14 and 5
Number of Textures: 49
Texture Resolutions: 4096x4096
Supported Development Platforms:
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body. Location from videos and screenshots is not included.