Cyberpunk Hacker Character

Realtime GraphX - 캐릭터 - 2023/01/20

Hacker character model for games and movies

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.1
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Realistic character model for high-quality renders and for games. Modular setup for clothes with separate skeletal meshes for different outfit components and technical devices.

Model walkthrough tutorial

• Two character blueprints: (1) Actor blueprint for animation purposes, and (2) Third person character blueprint

• Material instances allow for quick adjustments for Base color brightness and the intensity of roughness and normal maps.

• ARKit compatible facial blendshapes

• Specific animations or poses are not included in this package, only the standard Manny / Quinn animations.

Skeleton includes additional child bones for the face.

List of additional bones:

c_cheek_inflate_l, c_cheek_inflate_r, c_cheek_smile_l, c_cheek_smile_r

c_ear_01_l, c_ear_02_l, c_ear_01_r, c_ear_02_r

c_eye_offset_l, c_eye_l, c_eye_ref_track_l, c_eyelid_corner_01_l, c_eyelid_corner_02_l

eyelid_bot_l, c_eyelid_bot_01_l, c_eyelid_bot_02_l, c_eyelid_bot_03_l

eyelid_top_l, c_eyelid_top_01_l, c_eyelid_top_02_l, c_eyelid_top_03_l

c_eye_offset_r, c_eye_r, c_eye_ref_track_r, c_eyelid_corner_01_r, c_eyelid_corner_02_r

eyelid_bot_r, c_eyelid_bot_01_r, c_eyelid_bot_02_r, c_eyelid_bot_03_r

eyelid_top_r, c_eyelid_top_01_r, c_eyelid_top_02_r, c_eyelid_top_03_r

c_eyebrow_full_l, c_eyebrow_01_end_l, c_eyebrow_01_l, c_eyebrow_02_l, c_eyebrow_03_l

c_eyebrow_full_r, c_eyebrow_01_end_r, c_eyebrow_01_r, c_eyebrow_02_r, c_eyebrow_03_r

c_jawbone_x, c_chin_01_x, c_chin_02_x

c_lips_bot_01_l, c_lips_bot_01_r, c_lips_bot_l, c_lips_bot_r

c_lips_bot_x, c_teeth_bot_l, c_teeth_bot_r, c_teeth_bot_x

tong_01_x, tong_02_x, tong_03_x, c_lips_smile_l, c_lips_smile_r

c_lips_top_01_l, c_lips_top_01_r, c_lips_top_l, c_lips_top_r, c_lips_top_x

c_nose_01_x, c_nose_02_x, c_nose_03_x, c_teeth_top_l, c_teeth_top_r, c_teeth_top_x

기술적 세부사항


  •  Modular clothes setup
  • Control Rig for the body
  • ARKit compatible facial blendshapes
  •  Facial skeleton bones if you want to animate the face in an external program

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Only Manny/Quinn animations

Number of characters: 1

Vertex counts of character (including clothes and props): 405,240

Number of Materials and Material Instances:

Body: 8 Materials + 6 Material Instances

Clothes: 2 Materials + 4 Material Instances

Devices: 1 Material + 1 Material Instance

Number of Textures: 31 Textures (partly UDIM textures)

Texture Resolutions: All textures are 4K

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes:

  1. The skeleton contains a number of child bones for the facial rig.
  2. You need to activate "Enable virtual texture support" in the project settings, for the UDIM textures to work.