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Converts multiple spline meshes into a procedural mesh. This can increase performance enormously.
All procedural mesh functions are retained.
The more segments that are used, the better the performance.
Works at runtime and in the UE Editor.
We did performance testing with an AMD 5800x, Geforce 3060ti, Win64. (sample project included).
4800 segments SplineMesh: 25 FPS
4800 segments ProceduralSplineMesh: +180 FPS (7x better)
ProceduralSplineMesh spawn and changes are very fast in editor and cook. It is easy to use.
Full C++ and Blueprint support. Multi-Thread support
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Android-(UE5.00+)