The intended purpose for this game-ready mesh is first-person shooters (FPS games). It is built in a similar fashion (in terms of polycount and texture budget) to modern AAA titles.
Textures can be downscaled for 2k to optimize performance if you intend to use this in a third-person game.
📌 MORE WEAPONS
Number of Unique Meshes: 5
Vertex Count: 816 - 20k (individual parts to complete weapon)
Number of Materials and Material Instances: 8 (includes materials for background)
Number of Textures: 16 (includes textures for background scene and UI)
Texture Resolutions: 4k, 2k, 1k