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Health Component Ready Online

VicAgent - 블루프린트 - 2022/11/21

This component updates health and it calculates if the player is dead, each time the player takes damage. Furthermore, it is ready for online replication. with a lot of demos

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

This component updates health and it calculates if the player is dead, each time the player takes damage. You only need to set up the damage source such as Projectile, damage zone or item pickup, and make cast to this component or Character class to get target actor damage (or actor to heal). This component does the rest. Furthermore, it is ready for online replication. 


Includes a lot of demos, Players, Drones, 2 DemoMaps with their own mechanics:

  1.   ThirpersonDemoMap.- Take the drones to the damage zone
  2.    FirtPeronDemoMap .- Destroy all the drones

Three Actors Demos: Damage Zone, health pickup and projectile

All Ready online replication.


기술적 세부사항


Demo Maps
  1.   ThirpersonDemoMap
  2.    FirtPeronDemoMap
Player Demo
  1.   Player_ThirPerson
  2.   Player_FirstPeron
Basic AI Demo
  1. Drone Demo


Actor demo
  1.   Health Pickup
  2.   Projectile
  3.   Damage Zone
Widget demo
  1. Widget third peron and drone Health bar for component
  2. Widget First person Health bar for viewport


Number of Blueprints: Healthcomponent + 6 Blueprints Demo + 2 Widgets

Input: Gamepad, Keyboard , mouse like Firstperson and Thirdperson shooter Epic Template

Network Replicated: Yes

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation: https://docs.google.com/document/d/1BCa9a2imc_IkirVVd9Kq8MPqZVKqxAJu5EVZ3-Z93RY/edit?usp=sharing

Important/Additional Notes: You have to clic ( must be checked) in Allow Client side Navigation in ProjectSetting-Engine-Navigation System