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Instance Damage System

Adi - 코드 플러그인 - 2023/01/24

A full fledged solution for interaction with Instanced Static Meshes in your open worlds with multiplayer support! Easy scripting in BP's thanks to exposed functionalities. Built with UE5 World Partition system in mind.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

| Showcase | Tutorial | IDS + TPWCS2 |

| Demo | Example Project | Quickstart | Docs | Forum | Discord |


Instance Damage System lets you interact with instanced static meshes in an open world fashion!

  • Easy setup through data tables
  • Exposed to blueprints - easy scripting anywhere within your project
  • Example Project utilizing newest UE5 features - World Partition and Chaos Destruction


Features:
  • Ability to spawn actors in place of instances
  • Hiding/unhiding instanced meshes' instances
  • Respawning over time logic depending on the distance from the player
  • Pooling system (reuse already spawned objects)*
  • Full World Partition support (hide/unhide instances even when the instanced mesh isn't present in the level!)
  • Ability to setup custom data per each static mesh asset used by instanced meshes (exp, money, etc.)
  • Network Replication
  • Save and load instanced meshes' state (hidden/unhidden state)
  • Example project with minigames build around the system:

Chaos minigame (recreation of Saints Row's Mayhem activity)

Destruction minigame (destroy a random instance amount of 3 randomly picked meshes)

Wanted Level example (get wanted stars depending on the amount of damage done)


*Disabled on chaos based destructibles in the example project as there's no way to reset a geometry collection to its initial state (at least yet)

기술적 세부사항

Code Modules:

  •  InstanceDamageSystem (Runtime)


Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Android


Important/Additional Notes:
  • Projectile damage is bugged in 5.0 due to an engine issue. Please use 5.1+ if possible.
  • Using default ISM/HISM classes is possible but it's not recommended since they don't support point and radial damage