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MG-15 with Accessories (WWII German LMG)

Flax the Meaowr - 무기 - 2023/01/18

MG-15 with Infantry Kit, Tripod, and Shell Catchers. (Props and Animations)

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.1
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Tired of MG-34 and MG-42? Then this MG-15 could be a great solution to diversify your WWII armories and scenes!


This pack contains not only the skeletal mesh props that can be deployed as weapons in FPS or TPS games, but also the separated components of static mesh that could be used as environmental objects.


Basic operating animations included, and they are divided into separate segments. (e.g. trigger animation divided into 3: press the trigger, hold the trigger, and release the trigger).

A demo of example regarding animations to control the machinegun can be found here:

https://youtu.be/AoM8FqwFU54

기술적 세부사항

Features:

  • Highly-detailed gaming asset with manually processed LODs
  • Contains both skeletal meshes and separated static mesh components
  • Can be transformed into multiple forms
  • Basic animations are included for the skeletal meshes
  • Has material ID masks to separately control the material parameters


Number of Unique Meshes:

  • 77 (skeletal mesh: 9, static mesh: 68)

Collision:

  • Yes

Max Tris:

  • 14,361

Main Parts Tris Detail (LOD0 - LOD3/LOD4) :

  • MainFrame ( 14,361/7,331/3,885/2,006/766 )
  • InfantryKit ( 6,742/3,368/1,850/1,019/370 )
  • Bipod ( 2,079/1,095/579/301/179 )
  • Tripod ( 4,776/2,484/1,213/564 )
  • ShellBag ( 1,378/674/298/138 )
  • ShellTube ( 732/464/272/100 )

LODs:

  • Yes, up to LOD4. Most of them are manually processed.

Number of Materials and Material Instances:

  • 8

Textures:

  • 19 (12 of 4096x4096, 7 of 2048x2048)
  • BaseColor(BC), Normal(NM), RMAO(Rough/Metal/AO/Opacity), IDMask(mMask)

Animations:

  • 56

Supported Development Platforms:

  • Windows, Mac

Important/Additional Notes:

  • This pack has no sound or visual FX
  • The demo map only shows examples of how the machinegun works ( You need to re-integrate them into your FPS or TPS animation blueprints and character blueprints )