Description: The task system contains basic contents such as task guide, task description, content description, and task name. Task guidance includes various types of guidance, such as the location of the target object, the number of items needed, the number of objects needed to search, and the interaction with a particular object. After completing the relevant conditions, the task branch completes and takes on the subsequent task branch or the next task. A task description is a detailed description of the content. This is where the player gets to know the mission in detail. The task description will indicate the goal, type, and reward of the task. The short description is the text displayed in the upper left corner. Often used to write text that the player can see at a glance. You don't need to look at the details to see what follows. The task name is the code for the task. Players can use this name to quickly find missions. The types of tasks in the task system fall into the following categories: collection, search, interaction, and arrival. Within the framework of the mission system, the user can specify the amount to collect and hunt, the coordinates and range of the destination, and the interactive objects. The task system also opens up various restrictions that enrich the forms in which a task can be received, such as triggering after a specified date, triggering after the corresponding weather, receiving a task after interacting with a corresponding item, receiving a task after completing multiple tasks, or a full limit of these restrictions. Due to the variety of tasks triggered, this system can be used for most types of game frameworks.
Features: (Please include a complete, comprehensive list of product features)
Number of Blueprints:22
Input: (Mouse... etc.)
Network Replicated: (No)
Documentation: Link (english : https://docs.google.com/document/d/1ejN8APLosgHxTvJBUxA2yLjtIsUufl1O/edit
Chinese ：https://docs.google.com/document/d/10HS7nL62Gai21lOWOaprweO3AmeKoEHU/edit) the documentation