MMO Kit Code

A technical C++ Code Plugin for "MMO Kit", not a standalone product.

  • 지원 플랫폼
  • 지원 엔진 버전
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

THIS IS NOT A STANDALONE PRODUCT. This is a required plugin for MMO KIT, a Blueprint game template.

This plugin contains C++ code that is only useful for the MMO KIT. Its purpose is to expose some of the engine's functionality to blueprints.

For the full product, please go to:

기술적 세부사항


  •  A TCP Socket Client library
  • Two classes for an Ability System that rely on Instanced+EditInlineNew
  • Async actions: AsyncPreloadPrimaryAsset and AsyncloadAppearanceAsset
  • Multiple types of PrimaryDataAssets which inherit from each other
  • Steam integration: tickets, user id
  • Minor technical functions: Log with custom Verbosity
  • Basic classes (PlayerController, GameModeBase, etc) with minor functionality additions

Code Modules:

  •  MMOKitCode (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 18

Supported Development Platforms: Win64, MacOS, Linux

Supported Target Build Platforms: Win64, MacOS, Linux

Documentation: Link

Main Blueprint Project: link soon