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MultiWorld

UNAmedia - 11월 2, 2020

Manage multiple UWorld instances simultaneously, running different worlds in parallel with isolated actors and components. Transfer players and actors between worlds.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

MultiWorld is a runtime plugin to manage multiple independent UWorld instances simultaneously. You can run several worlds in parallel, each one with completely isolated actors and components (and so with independent graphics, audio, physics, collisions, UI, etc), with the option to transfer the player and other actors between the worlds.


Tutorial/Demonstration Video

Pre-built binary demo

Documentation and API

Support thread


The plugin is compatible with all the major platforms.


Main features:

  • unlimited number of independent "Secondary Worlds";
  • any standard UE4 Level/UMAP is compatible as-is with the plugin;
  • the standard UE4 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
  • the local player can be moved between Worlds;
  • actors can be transferred between Worlds;
  • Worlds can be independently ticked, also when not shown in the viewport;
  • asynchronous loading of Level/UMAP files;
  • all the features are available from both Blueprints and C++.


IMPORTANT The plugin has some technical constraints, please read about them carefully.

기술적 세부사항

Features:

  • unlimited number of independent "Secondary Worlds";
  • any standard UE4 Level/UMAP is compatible as-is with the plugin;
  • the standard UE4 network-replication for multi-player games is supported on the Main World (Secondary Worlds are not replicated);
  • the local player can be moved between Worlds;
  • actors can be transferred between Worlds;
  • Worlds can be independently ticked, also when not shown in the viewport;
  • asynchronous loading of Level/UMAP files;
  • all the features are available from both Blueprints and C++.


Code Modules:

  • MultiWorld - Runtime


Network Replicated: Compatible with multiplayer games. See detailed notes.

Supported Development Platforms: Windows, Mac.

Supported Target Build Platforms: All.

Documentation: Link.

Example Project: