The name bartender says it all... Here you can consume your favorite drinks and yes, some can make you drunk... Like very drunk.
On your computer you can check the popularity of your nightclub and promote it to continue generating money. If your nightclub is not popular you will not generate income in your Safe.
The dance floor will trigger a sequence of random cameras from various perspectives of the club if you simply want to enjoy the sound while your character dances in an infinite loop until you return to gameplay.
An interactive ground fog just to add more atmosphere to your party, the mix of lights with the fog makes your environment more immersive.
The disco lamps use a function material to make them flash randomly. Converted into an actor that allows you to quickly and easily insert the colors you want the light to emit.
The safe will store all the money generated by your nightclub. When you run out of money remember that you have some extra saved up waiting for you. Don't go spending money foolishly in the night because everything ends and bad management can lead you to bankruptcy.
Number of Blueprints: 11
Number of Materials: 9
Number of Material Instances: 1
Number of Particles: 1
Number of Post Process Materials: 1
Number of Static Meshes: 8
Number of Textures: 6
Number of Widgets: 7
Input: Keyboard and Mouse
Network Replicated: No
Supported Development Platforms:
Mac: Not Tested
Showcase Video: YouTube
Additional Notes: Support only with purchase receipt!