The project contains buildings for a voluminous and varied background of the first and second plan. Some of them are modular, for a variety of destruction.
A large number of debris, remains of buildings, easily recognizable objects of culture, equipment and props of that time will expand the field for creating your version of the story.
The meshes collected in blueprints will help to achieve greater variability and uniqueness. A lot of fine adjustments will also allow you to change the appearance of some objects.
Of course, the finished particle system will give it all its own atmosphere of terrible cold.
The project takes up 3 GB, with more than 700 static meshes. Build your map as your imagination allows or use this option. All the best!
Number of Unique Meshes: 726
Collision: Yes. Custom, automatically generated.
Vertex Count: 4 (SM_money) -305568 (SM_gum_1)
Number of Materials and Material Instances: 253
Number of Textures: 384
Supported Development Platforms: