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Omega Game Framework

A collection of Subsystems and classes for easily creating data and system heavy games, like RPGs.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

DOCUMENTATION | TUTORIALS | WEBSITE | BUG REPORT | ROADMAP

Omega Game Framework is a free plugin for Unreal Engine that aims to streamline the process of game creation. Develop games faster and keep your blueprints modular for the cleaner organization.

기술적 세부사항

Features

Combatants & Abilities

  • Light-weight, blueprint alternative to Unreal's Gameplay Ability System. Utilizes special actors & components, as well as Data Asset-based Attributes.

Gameplay Systems & Modules

  • Break-up Gameplay systems into modular pieces that can be activated and deactivated at will for organization and performance.

Menus

  • Singleton User Widgets that allow for easy player input.

Hud Layers

  • Simple, screen-wide User Widgets that exist on a player's screen and receive NO input, only display information.

Game Preferences

  • Data Assets that are saved to a game file and adjusted in-game preferences. (E.G. Audio Volume, Camera Axis, Difficulty, etc.)

Simple Save/Load System

  • Easy built-in system for saving individual game files as well as global/permanently saved data.


Code Modules

  •  OmegaGameFramework (Runtime)
  •  OmegaEditor (Editor)
  •  Actions (Runtime)
  • ActionsEditor (Editor)
  • OmegaWorld [Runtime]


Supported Platforms: Win, Mac, Linux